Utilitybase chatlog - 2006-04-26

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05:33:21 Ami603[w0rK] morning
05:34:58 f00fy hey Ami603[w0rK]
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06:59:20 MrBot [hnl_dk] hnl_dk
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14:32:05   --> itix (~ilkleht@1f49225e.2d34f077.humppa.jyu.fi) has joined #amigadev
14:32:13 itix hi
14:45:26   --> spotUP (~spot@1366b407.bf6674e.telia.com) has joined #amigadev
14:45:33 spotUP hello!
14:46:17 spotUP i have noticed that OS4 executeables often get a lot bigger than for example MOS executebles of the same source, how do I do to produce as small exe
14:46:19 spotUP woops.
14:46:25 spotUP exe's as possible?
14:46:59 spotUP for example, my compile of 194x is a lot bigger than the exes for other OSes.
14:49:40 itix strip it
14:49:49 itix strip --remove-section=.comment myexe
14:50:34 nicomen spotUP: you can use newlib and use -Os also
14:51:09 spotUP what does -Os do?
14:51:19 spotUP and i already use newlib.. :)
14:52:18 itix -Os optimizes for size
14:52:23 spotUP aha, thanx.
14:52:55 spotUP let's hope the exe gets smaller then, do i need to put -Os at some special place, or is right before -o ok?
14:53:16 itix do you have -O2 or -O3 somewhere?
14:54:00 spotUP the exe got 200k smaller now. but, that's not enuff i think, i'll download the MOS binary and check how big it is.
14:54:37 spotUP nope, i don't have -O2 or -O3 ... what do they optimize?
14:54:48 itix they optimize for speed
14:54:52 nicomen  -Os Optimize for size. -Os enables all -O2 optimizations that do not
14:54:52 nicomen  typically increase code size. It also performs further optimiza-
14:54:52 nicomen  tions designed to reduce code size.
14:54:52 nicomen  -Os disables the following optimization flags: -falign-functions
14:54:52 nicomen  -falign-jumps -falign-loops -falign-labels -freorder-blocks
14:54:53 itix i use -O3 on MOS mostly
14:54:54 nicomen  -freorder-blocks-and-partition -fprefetch-loop-arrays
14:54:57 nicomen  When compiling for Apple powerPC targets, -Os disables use of the
14:54:59 nicomen  string instructions even though they would usually be smaller,
14:55:03 nicomen  because the kernel can't emulate them correctly in some rare cases.
14:55:04 nicomen  This behavior is not portable to any other gcc environment, and
14:55:07 nicomen  will not affect most programs at all. If you really want the
14:55:09 nicomen  string instructions, use -mstring.
14:55:12 nicomen  If you use multiple -O options, with or without level numbers, the
14:55:14 nicomen  last such option is the one that is effective.
14:56:00 nicomen  -O3 Optimize yet more. -O3 turns on all optimizations specified by -O2
14:56:00 nicomen  and also turns on the -finline-functions, -fweb and
14:56:01 nicomen  -fgcse-after-reload options.
14:56:54 itix ah hmm
14:56:55 spotUP uhum. interesting read. thanx nico!
14:57:03 itix i think GCC2 generates smaller code always
14:57:11 itix it doesnt align functions or loops
14:57:19 spotUP aha, most MOS coders use gcc2 right?
14:57:27 itix yes
14:57:32 nicomen ok, I'm quoting gcc4
14:57:54 nicomen I use 4.02
14:57:56 itix gcc4 generates mostly same code but sometimes it gets much bigger than with gcc2
14:57:57 nicomen 4.0.2
14:58:12 itix i have 4.0.1 here but i dont use it much
15:01:16 spotUP oh man, there's some serious size difference here; 194X-MOS 221604k 194X-os4 1782052k, but... i just came to think of a thing, MOS SDL stuff ain't static right? and OS4 exes are static.. that could explain quite a bit. :)
15:02:13 itix ah well
15:02:16 itix :)
15:02:16 itix yes
15:02:38 itix MOS SDL library is not statically linked
15:02:58 nicomen lol
15:03:13 spotUP hehe
15:03:55 itix what SDL libraries you are using there?
15:05:22 spotUP hmm, tried a -O3 compile, let's see if it got any faster. :)
15:05:31 spotUP itix, i am using the latest for aos4..
15:05:48 spotUP itix. these; http://www.rcdrummond.net/sdl/
15:06:21 itix i mean are you using sdl_image, sdl_mixer ?
15:07:12 spotUP itix, aha =)
15:07:35 spotUP here's the whole shebang; g++ -I/sdk/local/newlib/include/SDL -I/sdk/local/common/include/SDL main.cpp -lsdl_image -lSDL_mixer -lvorbisfile -lvorbis -logg -lsdlmain -lsdl -lauto -lpthread -lm -lsmpeg -lSDL -mcrt=newlib -lstdc++ -Os -O2 -o 194X
15:07:35 spotUP strip 194X
15:07:52 itix ahh
15:07:57 itix lot of static libraries
15:08:01 spotUP yes.
15:08:20 spotUP that's the only way to do it under aos4, as far as i know.
15:08:26 spotUP i don't think it'
15:08:47 spotUP s a very nice solution though, i'd prefer some sdl#? stuff in libs:
15:09:38 spotUP but i guess, it's more hassle free for users this way, but, when sdl gets updates all exes needs to be recompiled which is a bit... tiring..
15:10:55 itix bug fixing sdl is easier to me with shared libraries... developer sends me the binary and i resolve sdl issue by enabling some debug in powersdl.library... easy peasy ;)
15:12:17 spotUP itix, so you are the author of powersdl for mos?
15:12:24 itix yes i'm
15:13:30   -!- * zerohero points at itix
15:13:35 spotUP cool. :)
15:13:38 zerohero "it's his fault" ;)
15:13:44 spotUP hehe
15:13:44 nicomen I'd prefer dynamic loading of .so libs
15:13:45 itix :D
15:13:55 itix what is better in .so libs?
15:14:19 itix and where you put them?
15:15:08 nicomen itix: you can build them easier and you don't need to open them manually
15:15:17 nicomen libs: ?
15:15:53 itix building process of powersdl is not very complicated and they are not opened "manually" either (autop-open lib does job)
15:15:56 itix -p
15:16:23 zerohero who opens libs anyway? ;)
15:16:48 itix you do... you even get interfaces for them ;)
15:16:51 zerohero autoinit_library_base.c and autoinit_library_main.c are the only thing you need :)
15:17:18 zerohero idltool creates autoinit code for everything i do
15:17:27 zerohero i'm to lazy to open libs :)
15:18:19 itix hmm.. cvinclude.pl doesnt have option for that :(
15:18:41 itix i always copy old source code to create new auto-open code ;)
15:18:48 zerohero hehe
15:19:00 zerohero i so wish i had idltool on linux tho
15:19:32 itix rewrite it using perl then ;)
15:19:40 zerohero switching to the miggy, making autoinit code or library skeleton, transfering, then coding gets annoying :)
15:20:00 nicomen idltool on linux?
15:20:01 zerohero otoh, i could buy myself a good memstick and compile on the miggy
15:20:07 zerohero nicomen: yes, i'd like that
15:21:06 spotUP zerohero, thanx for dopus btw. why not the latest pre21? sources lost?
15:21:08 zerohero nicomen: i asked on adtools ml a couple of months ago if they could add it, they said it would be no problem, still nothing tho
15:21:29 zerohero spotUP: yes, jacek lost them, only pre19 in cvs at sf.net
15:21:40 spotUP zerohero, aha :(
15:21:56 zerohero spotUP: he has some sources after pre21 but they won't compile, and he started changeing the gui quite alot
15:22:07 zerohero so they aren't any good, from what i've heard
15:22:08 itix is dopus4 any good?
15:22:21 itix i planned compiling dopus4 to mos :P
15:22:45 spotUP anbyone seen olle recently? or does anyone know how his port of UPX ( http://upx.sourceforge.net/ ) i am so looking forward to an os4 port. packers are essential. :)
15:23:10 spotUP itix, i bet you did. are you kidding? dopus4 is THE shit, when it comes to file management.
15:23:13 zerohero itix: sources are a mess, but i'm sure you'll manage quicker than me, only took me a couple of months ;)
15:23:33 zerohero itix: configopus is especially crappy
15:23:45 spotUP zerohero, aha so he's still working on dopus4? i thought he had quit working on it?
15:23:59 zerohero spotUP: jacek? no, afaik he doesn't
15:24:12 spotUP aha ok.
15:24:49 spotUP zerohero, have you read the comments on aw? the cursor control thing would be neat. i noticed that you had changed the gui a bit? are you planning to convert it to reaction?
15:24:51 itix zerohero: heh... well when i uploaded filemaster to aminet i wrote to the end of one source file that i could port ibrowse to ppc in three days ;)
15:24:51 zerohero nicomen: you disappeared after idltool on linux, you know something about it?
15:25:25 zerohero spotUP: i've changed the gui? and no, i'm not porting it to reaction, at least not yet
15:25:34 zerohero itix: lol
15:25:51 spotUP zerohero, humm.. i compared my v21 to yours and the sliders look different.
15:26:07 zerohero itix: i did this the hard way tho, changed everything into interface->function()
15:26:23 itix zerohero: nuts :P
15:26:32 zerohero spotUP: must be an os4 thing, but there's also a newslider thing in the prefs
15:26:44 zerohero itix: i wanted stuff i could work with ;)
15:27:01 itix heh
15:27:13 spotUP itix, i noticed your port of filemaster, that's cool! some friends of mine are addicted to filemaster. :) i'd like to compile it for os4, but my 'skills' ain't enough.
15:27:18 zerohero but in the meantime i killed 68k and mos support :/
15:27:21 nicomen -rwxr-xr-x 1 mendoza mendoza 154385 2005-01-04 02:13 /home/mendoza/bak/hda2/usr/local/amiga2/bin/ppc-amigaos-idltool
15:27:28 itix spotUP: the source is there ;)
15:27:35 zerohero nicomen: heh.. give me :)
15:27:36 nicomen don't ask me where I got it, when or how
15:28:07 spotUP zerohero, aha i bet it's the newslider thing that's set to on in your version, and not in mine.
15:28:11 zerohero nicomen: it's quite old tho, it must have changed since then. even i know on change
15:28:22 nicomen http://www.avenir.dhs.org/archives/adtools/12-2005/msg00010.html
15:28:38 zerohero spotUP: i think i disabled the old code so it's always newsliders or something
15:28:53 nicomen zerohero: just prod TF I guess
15:29:09 zerohero nicomen: it was that far back even :)
15:29:47 zerohero spotUP: i've uploaded a new snapshot of dopus4 today, btw
15:29:53 spotUP zerohero, do you know what's up with us not being able to use the p21 prefs? any chanse of a solution soon? (not meant as a do it now thing, just curious).
15:30:19 zerohero spotUP: no, i don't think i will be able to solve that anytime soon
15:30:29 spotUP zerohero, aha.
15:30:36 spotUP zerohero, cool, url to the snap?
15:30:45 zerohero spotUP: http://www.zerohero.se/
15:31:41 spotUP is there a list of changes? or is it 'just' more stable?
15:32:54 spotUP woops.. :) i guess the dopus.library got changed... crashed here :) i'll be right back..
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15:33:05 zerohero ah,yes
15:33:38   --> spotUP (~spot@1366b407.bf6674e.telia.com) has joined #amigadev
15:33:46 spotUP there.. :) and dopus is running.
15:33:55 zerohero the library was full of pre os 3.x (2.x even?) fixes
15:34:10 zerohero i've removed most of those and replaced them with system calls
15:34:37 zerohero most of the changes should be mentioned in the readme
15:35:01 zerohero not a very good list of things, but it works :/
15:35:13 spotUP zerohero, ahhh.. i like the new os4ish 'read txtfile window' ... and the quit requester is fixed. nice.
15:35:36 zerohero spotUP: os4ish? i didn't change it :)
15:35:44 spotUP the changes.txt was a pleasant read.
15:35:51 zerohero spotUP: i did change the show commad viewer tho :)
15:35:55 zerohero +n
15:36:03 spotUP zerohero, the old one opened on it's own screen didn't it? this new one opens a window.
15:36:08 itix wb
15:36:23 spotUP maybe it didn't open on it's own screen, but it didn't look like the standard gui, now it does.
15:36:27 zerohero spotUP: it's a settings question i think
15:36:43 spotUP aha that too.. :)
15:36:58 zerohero but opening hex read on own screen sucks atm
15:37:06 spotUP uhum...
15:37:10 zerohero uses a non proportional font
15:37:19 zerohero everything is screwed up
15:37:28 zerohero a lot better in windowed mode
15:37:39 spotUP zerohero, i know you didn't want bug reports, but i am sneaking in one anyway, when making lha archives, dopus halts for a while...
15:37:54 zerohero spotUP: what do you mean?
15:38:21 spotUP the lha output window stays on screen way to long.
15:38:39 zerohero spotUP: probably you screwed up the settings
15:38:44 spotUP maybe.
15:38:50 zerohero spotUP: you can set the time for how long it should stay
15:39:05 spotUP ok, that's it i guess.
15:39:08 zerohero spotUP: "it works here" (tm) (c) (r) ;)
15:39:16 spotUP haha
15:40:18 zerohero itix: btw, do you have some datatypes sound player example code?
15:40:45 zerohero itix: i'm thinking of ripping out the old 8svx code and replacing it with datatypes
15:40:57 zerohero itix: as i did with the iffloader
15:41:16 zerohero scrapped anim support, but who uses that today?
15:42:40 spotUP i do! :) but not from dopus as it always worked poorly under a gfxcard.
15:43:01 zerohero lucky me ;)
15:43:12 spotUP and there's no really good iff anim player for gfx cards out there either i think.
15:43:26 itix zerohero: one moment
15:43:42 zerohero aren't anims locked with a screenmode? i thought so?
15:43:59 itix static void Soundtask(struct Sndcopy *snd)
15:43:59 itix {
15:44:04 itix  struct Sndtask st = {0};
15:44:04 itix  st.dto=NewDTObject(snd->source->filename,
15:44:09 itix  DTA_SourceType,DTST_FILE,
15:44:09 itix  DTA_GroupID,GID_SOUND,
15:44:14 itix  TAG_END);
15:44:14 itix  if(st.dto)
15:44:19 itix  { if(snd->loop==1)
15:44:19 itix  { DoMethod(st.dto,DTM_TRIGGER,NULL,STM_PLAY,NULL);
15:44:24 itix  }
15:44:24 itix  else
15:44:29 itix  { st.loop=snd->loop;
15:44:29 itix  Audioplay(snd,&st);
15:44:34 itix  }
15:44:34 itix  Waittask(0);
15:44:39 itix  DisposeDTObject(st.dto);
15:44:39 itix  }
15:44:44 itix }
15:44:44 itix zerohero: speaking of os4 enhancements i always throw away old junk from my ports
15:45:16 itix overscan, chip ram, 8bit screens, planar bitmaps... pffft, who needs that crap :)
15:45:39 zerohero yeah, the screenmode handling of dopus4 wasn't nice
15:45:54 spotUP zerohero, well, i dunno, or, yea, i guess they are locked to a resolution, but not a specific aga screenmode, this players plays iff anims on cgx screens, but it fucks up when they loop, it doesn't clear the screen. http://www.aminet.net/package.php?package=gfx/show/CyberAnim13.lha
15:46:33 zerohero itix: but yes, i agree, personally i think all that stuff should go :)
15:46:57 zerohero spotUP: ok, i think i've tried it once or twice
15:47:05 spotUP yeh! fuck teh past! compute for teh phuture! :)
15:47:13 zerohero spotUP: i very rarely come across anims tho
15:47:30 zerohero spotUP: that sums it all up pretty good :)
15:47:48 spotUP i do it a lot :) i use my a1200 and try to use my a1 for commercial pixel work, but ppaint sucks in lowres and with few colors under aos4 atm..
15:47:52 zerohero itix: oh, and thanks for the code snippet :)
15:48:06 itix zerohero: i got it from aweb ;)
15:48:08 zerohero i can't even make ppaint run on os4
15:48:11 zerohero itix: lol
15:48:14 itix all your code belong to aweb apl
15:48:33 spotUP zerohero, huh? do you want me to send my altered config file? it will make it run.
15:48:34 zerohero all my code belongs to gpl anyway ;)
15:48:50 zerohero spotUP: i have no use for ppaint, but thanks anyway :)
15:49:00 zerohero i can't paint for food
15:49:02 itix heh.. ppaint... in mos it works better with JIT than without ;)
15:49:08 itix square circles etc
15:49:17 zerohero lol
15:49:19 spotUP haha
15:50:15 spotUP it works perfectly in aos4 on screens bigger than 320x200, with smaller screens and say 16 colors, the screen gets garbled, and the mouse precision is very inacurrate. :/
15:51:04 zerohero ok
15:51:16 zerohero maybe i should wait another two weeks for the os4 port ;)
15:53:07 spotUP haha
15:53:47 itix aint ppaint written in asm?
15:54:02 zerohero afaik it is/was
15:54:09 spotUP the source was included in cyberanim, but it's a sasc makefile, a sasmake2gccmake.exe would be a really handy tool.
15:54:13 zerohero but there was an os4 port promised at one stage
15:54:28 itix i can create makefile for cyberanim
15:54:37 spotUP yes, i was in contact with cloanto about this.
15:54:48 zerohero gcc -Wall -O3 -c :)
15:54:52 spotUP itix, you'd 'make' my day. :)
15:54:56 zerohero and then gcc *.o
15:55:08 itix lol
15:55:08 zerohero but gcc *.o doesn't work on amigaos :(
15:55:15 itix somebody ported MSX CAS tools to os4
15:55:27 itix zerohero: works here :P
15:55:28 spotUP it was me! me! me! :)
15:55:34 spotUP hahaha
15:55:34 zerohero hehe
15:55:57 zerohero itix: must be another thing b0rked in gcc 3+ ;D
15:56:02 itix strange, only few days after mos port ;)
15:56:15 spotUP itix, with HNL as a mentor :) i learned a lot yesterday.
15:56:17 itix spotUP: cyberanim contains 68k asm
15:56:28 zerohero itix: port it to ppc asm then ;)
15:56:36 spotUP itix, damn, you are right. :/
15:57:03 spotUP 39 lines.
15:57:09 itix i could compile 68k asm using phxass and call from ppc code
15:57:12 itix simpler
15:57:29 spotUP hmm
15:57:36 zerohero 39 lines of asm shouldn't be impossible to convert to c?
15:57:46 zerohero tho i know very little of 68k asm :)
15:58:09 itix 64bit math is trivial but i dont know for unpack.s
15:58:15 spotUP ooh.. this sounds cool! http://www.aminet.net/package.php?package=gfx/show/AnimInWindow.lha too bad there's no source.
15:58:20   -!- * itix used to write complete mui applications in asm
15:58:31 zerohero itix: ouch, horrible :)
15:58:49 spotUP spot is gonna crash very soon! trying to execute anim in window!
15:59:01 spotUP damn. i crashed. brb
15:59:09   -!- Ami603[w0rK] is now known as Ami603
15:59:10 Ami603 re guys
15:59:20 spotUP bah, i killed the process instead. :)
15:59:23 spotUP hi Ami603!
15:59:24 zerohero hi Ami603
15:59:24 itix SmartInfo which NutsAboutAmiga is still using is written by me ;)
15:59:30 itix hi AmiPPC
16:02:10 spotUP woo.. spot stumbled upon the ultraclassic PPAnim.. oh the days of powerpacker and compacts!
16:02:49 zerohero haha
16:03:57 spotUP btw, we (up rough) are gonna host an AmigaOnly party in gothenburg in september. we'll ditch the 4k compo and hold a bootblock compo instead. =)
16:04:12 spotUP bootblocks are fresh.
16:05:06 spotUP itix, here's another anim player with source; http://www.aminet.net/package.php?package=gfx/aga/animdemo.lha it's for aga though, but it might be fixed easily?
16:05:37 itix spotUP: contains asm
16:05:43 spotUP damn.
16:05:56 zerohero lol
16:06:09 zerohero spotUP: nothing but troubles heh ;)
16:06:13 spotUP hehe
16:06:55 spotUP i'm on to another one. in the readme of show_opus5 cybertvplayer is mentioned as an animplayer.. doing a goodle tour now..
16:08:22 Ami603 anyone can point me to a way to obtain the parent window from a boopsi object?
16:09:58 spotUP cybertvplayer is a no no... it's for true color anims..
16:10:10 zerohero Ami603: not me, sorry
16:10:30 spotUP neither can i :/
16:11:47 spotUP zerohero, good news. cyberanim ain't acting up anymore. the 68k binary works nicely. so it can be used from dopus.. wee..
16:13:38 spotUP (i guess it was my bvision that didn't like it)
16:15:40 Ami603 nobody knows? ;(
16:15:45 spotUP hmm.. didn't know that multiview had iffanim support, or rather, i've never used it.. doesn't seem to be able to loop anims though.. hmm..
16:22:56 itix ok compiles, now the asm part...
16:23:01 itix i always hate this
16:25:29 spotUP itix, ah, still on it, fresh!
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16:49:01 zerohero spotUP: btw, what do you think about the picture viewer in dopus4 now? doubleclick a picture you have a datatype for...
16:54:24 spotUP it's nice for a built in viewer! a suggestion; it would be nice if you could change picture with the up and down arrows. and maybe switch to fullscreen with enter or something, and left right arrows to rotate the image. i need more functions though, i'm addicted to PicShow.
16:55:10 spotUP or maybe it's the pictures i view in picshow that i am addicted too? haha
17:04:00 itix spotUP: do you have any anim file to test?
17:05:31 spotUP yes.
17:06:16 itix /dcc? :)
17:07:21 spotUP itix i bet this one will do; http://www.aminet.net/package.php?package=pix/anim/Karate.lha
17:07:29 spotUP ( i can'
17:07:33 spotUP (i can't dcc)
17:07:37 itix ok thanks
17:08:34 itix hmm
17:08:38 itix it has got issue
17:08:42 itix s
17:08:50 spotUP itix, i checked it out, it was kinda funny. :)
17:08:55 spotUP what happens?
17:09:29 itix anim is fuxxored
17:09:37 spotUP uhum :/
17:09:41 itix looking into it
17:09:44 itix and it is too fast
17:09:55 spotUP ok, i'll brb, gotta put some pasta on the stove!
17:10:39 spotUP itix, btw, have you checked that the 68k binary behaves as it should under mos?
17:11:50 itix oh
17:11:53 itix same issues
17:11:56 itix broken anim
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17:13:52 itix re
17:13:55 itix running 68k version was very bad idea
17:13:55 spotUP itix, the same karate.lha anim works here.
17:14:03 spotUP itix, aha.. :)
17:14:32 zerohero anim plays fine with multiview on os4
17:14:39 spotUP the cyberanim 68k file works under aos4..
17:14:52 spotUP zerohero, yepp, i noticed that, but it doesn't loop anims :/
17:14:57 itix mmh
17:15:08 itix cyberanim assumes some planar emul
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17:17:42 spot3AD itix, you're right btw... with that karate.anim cyberanim crashed for me too, on exit. and it played the anim way to fast.
17:18:19 spot3AD itix, maybe it's in some other version of iffanim, there's iffanim7 iffanim8 etc, maybe cyberanim doesn't support all.
17:18:46 spot3AD all variations i mean.
17:19:47 spot3AD itix, give me your email addy and i'll send you one of my anims, that works.
17:24:21 spot3AD i just tested it (cyberanim) with some of my anims, and it plays some correct, and some incorrect... it's not a very good animplayer.. might not be worth the effort.
17:29:21 itix ah ok
17:29:36 itix my mom called :P
17:29:41 spot3AD hehe
17:30:26 spot3AD hrrrm.. i've never installed any dev stuff into the os4 sdk before, that wasn't meant for aos4 in the first place..
17:31:30 spot3AD zerohero have you installed the bgui dev archive in the os4 sdk?
17:33:15 spot3AD huh.. or mui dev for that matter... i'm clueless as where to copy the files to..
17:35:53 hnl_dk[away] spot3AD: mui dev are included in the SDK
17:36:21 hnl_dk[away] spot3AD: if you want bgui, then why don't you port it ;-)
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17:37:49 hnl_dk[away] spot3AD: I am not sure, but IIRC is there a BGUI port on AROS, that one should be portable, if the sources are no other places
17:37:58 itix re
17:38:02 hnl_dk[away] hello itix :-)
17:38:07 itix hi hnl
17:38:14 hnl_dk[away] are you using WookieChat?
17:38:20 itix speaking of bgui i have planned mos port but couldnt find sources :P
17:38:23 itix me?
17:38:26 hnl_dk[away] ah, sorry
17:38:34 spot3AD hnl!
17:38:38 hnl_dk[away] didn't think of that ;-)
17:38:50 spot3AD zero, nevermind the mui question, i think i've found info. :)
17:39:06 hnl_dk[away] itix: are they not in AROS contributions?