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| 10:42:16 | zerohero | i found this piece of asm in a c project, anyone know what it does: |
| 10:42:18 | zerohero | asm("movel %0,sp;move.l #0,%d0;rts"::"r"(__SaveSP):"sp"); |
| 10:42:19 | zerohero | ? |
| 10:42:46 | zerohero | i'm guessing it's like exit(xx); or something? |
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| 12:40:01 | Ami603 | hi |
| 12:40:24 | | -!- Ami603 is now known as Ami603[w0rK] |
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| 12:49:34 | Ami603[w0rK] | back to work, bbl |
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| 15:45:31 | zerohero | when doing a diff that patch can use, is 'diff -r dir1 dir2' enough? |
| 15:46:06 | zerohero | ie 'patch -p <resulting.diff' would apply it? |
| 15:51:22 | zerohero | hmm, i guess not |
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| 17:11:38 | SixK | lo |
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| 18:00:56 | BinoX | Hello there... any fellow coders about? |
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| 18:12:18 | Ami603 | re |
| 18:12:39 | antique | amon |
| 18:13:42 | BinoX | Howdy |
| 18:14:42 | BinoX | I love inefficient debugging :D Printing 100s of pages of printf()ed output in search of problems.. lol |
| 18:15:06 | BinoX | to be precise... 800 pages.. lol |
| 18:15:19 | BinoX | well... 800 and something anyway |
| 18:15:35 | antique | binox: bored? hehe |
| 18:16:15 | BinoX | No... heh, my program gives me DSI errors, but if I ignore them it continues to work properly anyway... so I'm trying to find out why... |
| 18:16:30 | antique | hehe,kinda program is that? |
| 18:16:32 | BinoX | I think I'm not defining an array properly somewhere |
| 18:16:41 | BinoX | It's a secret program ;) |
| 18:17:02 | Ami603 | maybe a wrong pointer |
| 18:17:40 | antique | me like secrets. :) |
| 18:18:25 | BinoX | Possibly... but I have the funny feeling I'm doing some counting wrong somewhere..... ooh.. that may be it.. heh |
| 18:18:33 | BinoX | It is.. lol |
| 18:18:35 | BinoX | damn |
| 18:18:45 | | --> spotUP (~spot@1366b407.bf6674e.telia.com) has joined #amigadev |
| 18:18:52 | spotUP | hellooo!... |
| 18:19:07 | BinoX | I'm not sticking a null on the end of my char array then trying to printf it as a string >_<... I am a fool.. lol |
| 18:19:30 | spotUP | i have a short question, i have been getting this error sometimes, when trying to compile sdl stuff 'SDK:local/newlib/lib/libsdl_image.a(IMG_png.o)(.text+0x590): In function `IMG_LoadPNG_RW': |
| 18:19:30 | spotUP | : undefined reference to `png_set_expand' |
| 18:19:31 | BinoX | hey spotUP |
| 18:19:47 | spotUP | opps, pressed enter by mistake.. |
| 18:19:50 | BinoX | lol |
| 18:19:53 | spotUP | hi BinoX! |
| 18:20:01 | Ami603 | spotUP: linking with -lpng? |
| 18:20:08 | spotUP | well, this sdl_image and png stuff ... |
| 18:20:11 | spotUP | hmm... |
| 18:20:18 | spotUP | Ami603, don't think so.. :) |
| 18:20:26 | | -!- * BinoX has never used SDL so I don't think I can help here |
| 18:20:28 | Ami603 | then try and return back with an executable |
| 18:20:30 | Ami603 | ;) |
| 18:21:34 | spotUP | hmm... |
| 18:21:41 | spotUP | didn't work.. |
| 18:22:14 | Ami603 | w8 |
| 18:22:56 | Ami603 | i guess you're missing some includes aswell |
| 18:23:21 | spotUP | aaah |
| 18:23:33 | spotUP | i added -ljpg too, and the compile went much better. |
| 18:23:47 | spotUP | aah |
| 18:23:53 | spotUP | no, it didn't :) |
| 18:24:47 | spotUP | but -ljpeg made it a bit better. |
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| 18:29:53 | spotUP | which version of libpng do you guys use? where to get it? |
| 18:33:40 | spotUP | Hah! Solved it! :) i added -lz after -lpng ... what does -lz do? |
| 18:34:36 | antique | ? |
| 18:35:11 | spotUP | yes! and the EXE WORKS! :) it's my first sdl compile made completely on my own! except for that -lpng thingie..:) |
| 18:35:31 | antique | cool. what you compiled? |
| 18:36:25 | spotUP | a demo called gloegg. |
| 18:36:36 | spotUP | hmmmm... there's no music though :/ ... |
| 18:36:43 | antique | never heard of, is it any good? |
| 18:37:05 | spotUP | no, it sucks. :) but i am happy nevertheless. i am starting to get the hang on sdl compiling. |
| 18:37:35 | antique | that's good. soon you can port world of warcraft for me. :) hehe |
| 18:37:41 | spotUP | haha |
| 18:38:10 | antique | :) |
| 18:38:19 | antique | os4? |
| 18:38:38 | spotUP | varthall managed to compile milkytracker (www.milkytracker.net) last night. it works perfectly apart from some filesystem things, you can only load/save mods/xm to the progdir, but still, that program rocks. |
| 18:39:03 | spotUP | i bet he will fix the filesys things soon.. |
| 18:39:26 | spotUP | and yes, the lousy gloegg demo is compiled for aos4 if that's what you asked about? |
| 18:39:43 | antique | that's good. :) i'm stuck on os3.9. :( :( |
| 18:40:03 | spotUP | uhum.. 'gloegg' use mpg123 for sound.... hmm... let's see... |
| 18:41:30 | spotUP | antique :( i hope there'll be some new hw for you to buy soon. |
| 18:43:41 | antique | i'm waiting on a reply on a SE. Will do untill some new hw comes... |
| 18:46:06 | spotUP | yea, if it's cheap enuff. |
| 18:46:08 | spotUP | :) |
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| 18:46:20 | antique | 300pounds |
| 18:46:24 | antique | uk |
| 18:46:35 | Ami603 | stupid crash i got |
| 18:47:26 | antique | oh? |
| 18:50:46 | antique | spotup: getting a tad desperate,since my classic is slowly dying here. |
| 18:57:44 | spotUP | antique, i can imagine. can't live w/o my sweet amiga. :) |
| 18:57:55 | spotUP | is there any commandline mp3 player for os4? |
| 18:58:07 | spotUP | mpg123 available on aminet, doesn't seem to use ahi :/ |
| 18:59:43 | antique | ? |
| 19:00:25 | spotUP | i need a commandline mp3 player for the sdl demo i compiled, it's lame code, it use an external command to play the music. |
| 19:00:53 | antique | ok! |
| 19:01:25 | antique | no idea. do you know how the listview kind gadtools work? i can't get text in my listview. :( |
| 19:03:25 | spotUP | ohno! :) i am not a coder. all i can do is compile things. |
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| 19:04:31 | spotUP | woops.. :) |
| 19:04:33 | spotUP | crash |
| 19:05:51 | antique | hehe. |
| 19:06:04 | antique | telia. you from sweden? |
| 19:09:47 | spotUP | yea |
| 19:10:03 | spotUP | you too? |
| 19:11:42 | antique | NO! hehe offcourse not. ;) |
| 19:13:25 | spotUP | if you say so.. :) |
| 19:13:36 | antique | from norway. :) |
| 19:14:16 | antique | did you visit amigbg last year? |
| 19:21:07 | spotUP | oh... :) i just changed the code to use MPEGA instead of MPG123. and it works. I am elite now. :) moaahahaha |
| 19:21:16 | spotUP | yes i was at amigbg. |
| 19:21:37 | spotUP | me and kalms went there together, he got me in for free. couldn't afford it otherwize. |
| 19:21:40 | spotUP | :) |
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| 19:48:16 | BinoX | Hey.. nicomen u here? |
| 19:48:25 | BinoX | Or any coder for that matter |
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| 19:49:21 | BinoX | wb :) |
| 19:49:50 | BinoX | Do u know anything about structs in c? heh.. 'cause I wanna know if something is possible... |
| 19:50:06 | antique | i'm just a newbie. :/ |
| 19:50:38 | BinoX | Damn.. I can't remember.. lol.. been a long time since I've done code that needed something like this |
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| 19:51:08 | BinoX | hey zerohero |
| 19:51:13 | zerohero | evening |
| 19:51:22 | BinoX | can u give me some help with structs? |
| 19:51:29 | zerohero | perhaps? |
| 19:51:33 | BinoX | Is this possible?: http://utilitybase.com/paste/2673 |
| 19:52:36 | antique | as far as i know,yes. but what do i really know? hehe |
| 19:52:37 | zerohero | should be yes? |
| 19:52:49 | BinoX | Ah, thx ^_^ |
| 19:52:58 | BinoX | I've not used a struct like that before.. heh |
| 19:53:31 | zerohero | easy enough to test tho :) |
| 19:53:56 | BinoX | Yeah.. true... but I'd rather ask 1st that risk a DSI and rebooting.. lol |
| 19:54:15 | BinoX | 'cause my XE seems to kill the PS/2 ports sometimes when I soft reboot |
| 19:54:27 | BinoX | warm reboot.. whatever.. lol |
| 20:00:02 | nicomen | BinoX: not sure if that will work no |
| 20:00:17 | nicomen | same as int foo8bar]; probably wouldn't work |
| 20:00:23 | nicomen | foo[bar]; |
| 20:00:28 | nicomen | maybe in c++; |
| 20:00:33 | nicomen | but: |
| 20:00:48 | antique | butt: |
| 20:01:10 | nicomen | struct a { int szb; int szc; char *b; char c*; } |
| 20:01:14 | nicomen | ... |
| 20:01:21 | nicomen | struct a foo; |
| 20:01:42 | nicomen | foo.szb = 10; |
| 20:02:19 | nicomen | foo->b = malloc(foo.szb*sizeof(char)); |
| 20:02:27 | nicomen | would probably do what you want |
| 20:02:48 | BinoX | Oooh.. thx :) |
| 20:03:01 | nicomen | remember to free the members later though |
| 20:03:30 | BinoX | I realised when coding earlier that I had no way of knowing the size until it was just about to be used... heh |
| 20:05:52 | antique | nico: might get a a1. :)= |
| 20:07:22 | nicomen | antique: cool ;) |
| 20:07:38 | antique | nico: a used SE but will do for now. :) |
| 20:13:58 | BinoX | Mmm.. DSI... brb |
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| 20:26:24 | BinoX | Hello again.. |
| 20:27:06 | BinoX | heh... sill me... multiplying by 0 >_>;; |
| 20:27:10 | BinoX | silly* |
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| 20:57:33 | antique | nico: you up? |
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| 21:03:32 | nicomen | antique: yes |
| 21:04:44 | antique | nico: got a problem with listview gadget. needs struct *list. can't get anything displayed. have filled a char *tab_album[] but can't put them in the lister. |
| 21:04:50 | antique | any ideas? |
| 21:05:52 | nicomen | nope ;) |
| 21:08:36 | antique | hmmm. ok! why can't i be smart? |
| 21:09:34 | zerohero | why can't you use either mui or reaction, which actually is easy to program for ;) |
| 21:09:57 | antique | cos i'm stupid. hehe |
| 21:10:07 | zerohero | :) |
| 21:12:35 | BinoX | Or write yer own GUI system if u don't like either ;) |
| 21:13:07 | antique | I'm still stupid though! hehe |
| 21:13:43 | BinoX | writing a gui system is easier than using reaction imo.. lol |
| 21:17:12 | antique | hehe |
| 21:17:42 | BinoX | But then.. I've never been much of a person to use standard things.. lol... I like the POWERRRRR!!! |
| 21:17:52 | zerohero | BinoX: you've looked at feeling? |
| 21:18:09 | zerohero | or is that feelin perhaps? |
| 21:19:05 | BinoX | Yeah.. look at that, it's quite nice :) But not for the current project.. heh |
| 21:19:25 | zerohero | :) |
| 21:21:38 | BinoX | If I'm drawing the main bulk with a custom system I may as well do the lot :) and that enables skinning ^_^ |
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