| 00:00:27 | BinoX | nite all |
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| 06:53:28 | Ami603[w0rK] | morning |
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| 09:41:16 | BinoX | Heh... WB froze and then dumped me on the kickstart screen xD |
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| 12:11:49 | BinoX | Anyone here got any examples on using graphics.library to make an image then displaying it in a reaction window? |
| 12:13:54 | zerohero | do you want to use an image on disk, or convert it to c source? |
| 12:13:59 | nicomen | Rigo maybe ;) |
| 12:14:34 | BinoX | image on disk |
| 12:15:10 | BinoX | basically.. I want to load some images from disk, stick them together and then display in on a reaction window |
| 12:15:14 | zerohero | checkout bitmap_ic.doc in the autodocs |
| 12:15:54 | BinoX | Given up trying to work with layered reaction and am building the whole interface from nothing.. heh |
| 12:16:18 | zerohero | oh :) |
| 12:16:22 | BinoX | That way I guess it can be skinnable too.. heh |
| 12:16:25 | zerohero | LAYOUT_AddImage, BitMapObject, |
| 12:16:26 | zerohero | BITMAP_SourceFile, buf, |
| 12:16:30 | zerohero | BITMAP_Screen, screen, |
| 12:16:31 | zerohero | End, |
| 12:16:55 | zerohero | buf is char * |
| 12:17:01 | zerohero | and screen is struct screen * |
| 12:17:10 | BinoX | thx :) |
| 12:17:20 | zerohero | screen isn't needed really |
| 12:18:07 | zerohero | uhm, it is |
| 12:18:21 | zerohero | struct screen is a MUST according to the autodoc :) |
| 12:19:15 | zerohero | struct Screen *screen = IIntuition->LockPubScreen(NULL); |
| 12:19:25 | zerohero | that way you'll get the wb screen |
| 12:19:35 | zerohero | IIntuition->UnlockPubScreen(NULL, screen); |
| 12:19:48 | zerohero | to unlock it when you're ready with it |
| 12:19:57 | zerohero | <-- food, bbl :) |
| 12:19:59 | BinoX | heh.. it is pretty easy to track mouse and window positions too? ('cause I'll need that for layer scrolling) |
| 12:20:26 | BinoX | lol enjoy your food |
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| 13:57:36 | BinoX | Damn.. wish there was a GGXX style game for the Amiga.. heh |
| 13:57:41 | BinoX | (hint hint ;P) |
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| 16:54:30 | BinoX | Hello number6 :) |
| 16:54:59 | number6 | Hi BinoX |
| 16:55:31 | BinoX | Don't suppose u use graphics.library/know how to use it under os4? |
| 16:56:23 | number6 | BinoX: No. I'm just a researcher and tester of software/hardware. I gave up programming years ago... |
| 16:56:51 | BinoX | lol.. Got bored of doing it did ya? |
| 16:59:19 | number6 | BinoX: lol. No. It seemed that companies (back in the old days) needed me more to write docs and test products is all. |
| 17:00:14 | BinoX | Oh, fair enough :) I guess there were a lot of programmers back the, compared to the workload per app |
| 17:00:29 | BinoX | I'm just having trouble finding any examples for that library.. gunna have to keep dearching |
| 17:00:32 | BinoX | searching* |
| 17:01:12 | number6 | You've already done more with the computer than its "former" owner from what I have seen. Keep up the good work! |
| 17:01:22 | BinoX | heh, thanks :) |
| 17:01:53 | BinoX | As soon as I've got graphics.library sorted out I can write the renderer.. everything seems ready to go now :) |
| 17:02:08 | BinoX | (But obviously no way to be sure until I have a renderer) |
| 17:02:33 | number6 | What are you working on? (sorry I haven't been keeping up) |
| 17:07:46 | BinoX | Making a web browser |
| 17:07:57 | BinoX | sorry for long reply.. heh.. toilet break |
| 17:09:07 | BinoX | With css support |
| 17:09:41 | BinoX | I'm not gunna make a big public announcement saying I'm making one until I have at least an alpha build for ppl to see.. not gunna get ppls hopes up just to find that it's too big a project |
| 17:11:06 | number6 | Hmmm...putting together two of your last statements I can safely say that -without- css support the Amiga community will be taking a long "toilet break". |
| 17:12:41 | BinoX | rofl |
| 17:13:25 | BinoX | Yeah.. I have the html and css parsers ready and currently doing a 'printf("Function name(and variables)");' ready for when I've got a renderer written |
| 17:16:39 | BinoX | I actually took a break and sketched out the logical path a renderer would take to check that.. and then I gave each part of the program it's own stupid name.. lol |
| 17:30:26 | BinoX | Hmm.. know anyone that could make me a logo for this prog? I know what I want it to look like... but I'm not much good at doing logos myself |
| 17:31:59 | number6 | BinoX: How would you keep your project somewhat secret if you give info to a 3rd party at this point? |
| 17:32:40 | BinoX | I'm not keeping it a secret exactly... just not making a public announcement.. then it's all rumors |
| 17:33:20 | number6 | BinoX: We have artists sign in to the main channel...some in the morning and some in the evening. You could just ask if anyone is available to do some artwork and then, after a positive response, contact them in private tab? |
| 17:33:22 | BinoX | Anyway.. I'm hoping to have something out approx 1 and a half weeks after I would out graphics.library |
| 17:33:33 | BinoX | Hmm.. could do.. |
| 17:33:44 | BinoX | Will u give me an opinion on the logo? If I describe it to u |
| 17:34:08 | number6 | Sure. Or if you have image you could try DCC to me? |
| 17:34:27 | BinoX | Only have a bad sketch.. but no scanner.. |
| 17:34:50 | BinoX | Basically.. it's a pic of the earth (yes.. pretty standard) but the bottom right fades it into a boing ball.. and the whole thing has this evil spider climbing over it... lol |
| 17:35:20 | BinoX | I like evil things... lol ^_^;;; |
| 17:35:59 | BinoX | But if u have a better idea.. feel free to suggest xD |
| 17:37:14 | number6 | BinoX: -You- are the author. After all....jahc named his irc client after a star wars character (wookiechat), and no one has complained so far. |
| 17:37:38 | BinoX | lol.. very true... I'm using it atm... and the icon is quite funny :) |
| 17:55:08 | zerohero | actually people have complained |
| 17:55:24 | zerohero | it's spellt wookiee in star wars ;) |
| 17:55:31 | BinoX | lol |
| 17:55:39 | BinoX | That just doesn't look right |
| 17:56:02 | number6 | Got to go for a minute. brb. |
| 17:56:06 | BinoX | k |
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| 17:56:24 | BinoX | There does seem to be no examples on graphics.library :( |
| 17:57:14 | BinoX | I think I'm thick.. I only seem to be able to learn from examples.. and until I can see code for a working, simple example and understand it, the docs mean nothing >< |
| 17:59:30 | zerohero | only learn from examples huh, aren't we all like that? |
| 17:59:42 | BinoX | lol probably.. xD |
| 18:00:30 | BinoX | Even a simple example.. like drawing a circle on a blank bitmap and then displaying it somewhere would probably be enough for me to work with.. lol |
| 18:01:41 | zerohero | there should be some examples on the dev cd |
| 18:02:05 | BinoX | I don't have that ;_; |
| 18:02:36 | BinoX | I thought libraries were used in a very different way now.. |
| 18:03:18 | zerohero | it's interface stuff that's the difference |
| 18:03:40 | zerohero | most of the actual functions are the same |
| 18:03:59 | BinoX | Oh, that's useful :) |
| 18:07:33 | BinoX | Well, I think that's it initialised.. I think.. lol |
| 18:07:53 | BinoX | But if I include the proto/graphics.h it won't compile... lol |
| 18:20:47 | wegster | BinoX: do you have the 3.9 ndk? http://www.haage-partner.de/download/Amiga/AmigaOS/NDK39.lha |
| 18:21:16 | BinoX | no.. I don't.. but soon will now.. thx :) |
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| 18:25:19 | BinoX | wb |
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| 18:27:13 | Ami603_ | there |
| 18:27:17 | | -!- Ami603_ is now known as Ami603 |
| 18:27:29 | BinoX | hey :) |
| 18:27:38 | Ami603 | hello luke |
| 18:28:05 | Ami603 | just got you question ;) |
| 18:28:19 | BinoX | Just got yer answer :) |
| 18:28:25 | BinoX | thx :) |
| 18:28:30 | Ami603 | nope, the latest one |
| 18:28:34 | BinoX | Oh |
| 18:28:36 | Ami603 | regarding bitmaps |
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| 18:30:29 | BinoX | I'm reading through the auto docs for graphics.library at the moment... |
| 18:30:48 | BinoX | From the looks of it you have to draw to a rastport.. can u draw to a bitmap? |
| 18:31:17 | Ami603 | i'm not sure, but you can call InitRastPort as well |
| 18:31:49 | BinoX | Ah.. InitRastPort.. That's what it is.. lol.. I was looking for AddRastPort ^_^;; |
| 18:32:32 | Ami603 | then you access your rastport.BitMap to blit from it to your main window |
| 18:33:17 | BinoX | Heh.. doing this is gunna be tougher than I thought... Gunna be fun ^_^ |
| 18:34:14 | Ami603 | as per drawing the gadgets inside your rastport, i guess i would start by generating those to a normal reaction window and just draw a box on your bitmap with some text inside |
| 18:35:00 | BinoX | I'm cheating.. lol.. I've split the button up into pieces so I can build my own and just check for a click at x-y coordinates |
| 18:35:06 | BinoX | could also allow for skinning later :) |
| 18:35:10 | Ami603 | true |
| 18:35:18 | Ami603 | i had some idea that i'll comment to you by private ;) |
| 18:35:20 | BinoX | which is why I was asking about moving bitmaps around |
| 18:35:25 | BinoX | ok |
| 18:35:52 | Ami603 | you don't need to move bitmaps around |
| 18:36:03 | Ami603 | for instance, your main bitmap is 4000x4000 |
| 18:36:15 | Ami603 | and the browser window allows you 400x600 |
| 18:36:28 | BinoX | I mean for creating the buttons |
| 18:36:45 | Ami603 | if you're at half of a page you're just mousepos+offset over your gadget positions |
| 18:37:17 | BinoX | true... I was thinking though 'cause a gadget consists of 4 corners, 4 edges and a middle |
| 18:37:38 | BinoX | But I've worked that out anyway now.. heh |
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| 19:15:46 | Ami603_ | re |
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| 19:39:22 | SixK | lo |
| 19:48:29 | Ami603 | cya later guys |
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| 23:14:13 | BinoX | did Ami603 timeout or did he quit? |
| 23:14:46 | Varthall | dunno |
| 23:15:26 | BinoX | heh, fair enough.. I just e-mailed him anyway.. sorted out the problem we were having with graphics... heh... We forgot to allovate memory for it ^_^;;; |
| 23:16:49 | BinoX | I'm gunna have to write up some tutorials on this... it's not an easy subject... heh... and the autodocs don't help too much... but it did provide the solution in the end.. lol |
| 23:17:05 | BinoX | Well... nite all :) |
| 23:17:21 | Varthall | nite! |
| 23:17:50 | Varthall | btw what are ou working on? |
| 23:18:53 | BinoX | A web browser... :) But keep it quiet :) 'cause I dunno how long it will take/if it will ever be releasable :) Don't wanna get ppls hopes up |
| 23:19:23 | Varthall | woah |
| 23:19:35 | Varthall | ok, I'll be quiet ^^ |
| 23:19:39 | BinoX | although now the gfx problem is solved it's looking more hopful ^_^ |
| 23:19:42 | BinoX | thanks :) |
| 23:19:47 | Varthall | it's not Paihia I guess |
| 23:19:59 | BinoX | No.. heh.. my own one.. but it does support css |
| 23:20:07 | BinoX | well.. will |
| 23:20:39 | Varthall | great to hear this! |
| 23:21:01 | BinoX | heh, I thought it was about time the amiga got an up to date browser |
| 23:21:06 | Varthall | miga is surely missing it |
| 23:21:11 | Varthall | Amiga |
| 23:21:26 | BinoX | I hope to have at least an alpha out this month... but I'm still pretty new to amiga coding.. but we'll see what happens :) |
| 23:21:44 | BinoX | But for now.. I must sleep, 'cause it's 11:30 and I have an early start at work tomorrow :) |
| 23:21:51 | BinoX | Watch this chan for details ;) |
| 23:21:54 | Varthall | ok |
| 23:22:01 | Varthall | this is something |
| 23:22:08 | Varthall | I'm really interested ^^ |
| 23:22:55 | | -!- * wegster runs off and posts News Item "BinoX promises new browser in 'Two More Weeks'!" ;-) |
| 23:23:13 | Varthall | hehe |
| 23:23:29 | Varthall | have you given it a name, or it's still undecided? |
| 23:32:23 | SixK | good night |
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| 23:34:09 | kindergip | ? |
| 23:34:16 | Varthall | ! |
| 23:34:20 | kindergip | ah |
| 23:35:02 | kindergip | !seen number6 |
| 23:35:02 | GrimReaper | number6 was last seen online 3 hours, 59 minutes ago. |
| 23:35:04 | MrBot | number6 (~user@f4f1334.31b34b44.dialup.citynet.net) was last seen quitting from #amigadev 3 hours, 59 minutes ago stating (Quit: Be seeing you). |
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