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| 00:25:30 | zerohero | buggy |
| 00:29:50 | jahc | ? |
| 00:30:09 | jahc | what is |
| 00:31:12 | zerohero | xchat 2.6.1 in debian testing |
| 00:31:32 | zerohero | crashes if i open prefs twice |
| 00:33:49 | jahc | phew. not wookiechat then. hehe |
| 00:33:58 | zerohero | :) |
| 00:34:10 | jahc | I fixed two bugs |
| 00:34:11 | zerohero | also seems to be some problem with the cd-writer atm |
| 00:34:17 | jahc | well I think I fixed them |
| 00:34:30 | zerohero | sounds great, what bugs? |
| 00:34:35 | jahc | BitlBee doesnt crash on connect.. NodramaIRC doesnt crash when I join #nsane-warez (massive channel) |
| 00:35:17 | jahc | but other strings seem to be trashed sometimes on that massive channel.. |
| 00:35:24 | zerohero | hmm, never tried bitlbee |
| 00:36:40 | jahc | do you know what it is though? |
| 00:36:50 | jahc | its an IRC frontend for IM protocols like MSN |
| 00:36:59 | zerohero | yeah, i've read about it |
| 00:39:59 | zerohero | 1 |
| 00:40:28 | jahc | 2 |
| 00:40:53 | Varthall | 4 |
| 00:41:01 | zerohero | <-- kvm, ctrl + lshift + lalt + (1,2,3,4) |
| 00:41:15 | zerohero | sometimes misses the first combo |
| 00:41:25 | jahc | hehe ok |
| 00:41:46 | jahc | I was expecting 1. wookiechat crashes when I do ..., and 2. and when I do ..... |
| 00:41:51 | jahc | I'm paranoid. |
| 00:41:56 | zerohero | ;) |
| 00:42:09 | jahc | I'd really like to make my software crash proof but its kindof hard. |
| 00:43:30 | zerohero | probably impossible |
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| 00:50:27 | Varthall | nite |
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| 00:54:03 | zerohero | wb jahc |
| 00:54:07 | zerohero | and nite Varthall |
| 00:55:56 | zerohero | yay |
| 00:56:14 | zerohero | fixed the cdburning probs at least |
| 00:57:30 | jahc | which problems was this? |
| 00:57:59 | zerohero | nah, .cue files didn't contain the right case for .bin files |
| 00:58:23 | zerohero | but the error i got was that i had no permission to write |
| 00:58:31 | zerohero | just a bit misleading :) |
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| 02:03:23 | wegsterOS4 | ssolie - so do you need to launch ww2 server by itself, sepertae from ww2-gui? |
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| 02:18:47 | ssolie | wegster: just double click the icon :) |
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| 02:26:43 | ssolie | wegsterOS4: wb |
| 02:27:32 | wegsterOS4 | ssolie: heh, something dumped insanely old vers of mui into my LIBS:Mui folder, which pisses me off, I never put anythinginto system locations :-( |
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| 02:27:44 | wegsterOS4 | Anyone have a known sane what ships with os4 only listing with versions? |
| 02:28:31 | wegster | ssolie: dbl clicking icon never lets me proceed, gets to 'waiting for players ot connect' only. |
| 02:28:39 | ssolie | host a game |
| 02:28:45 | wegster | basically no way to start once you select a side. one sec. |
| 02:28:50 | ssolie | pick both sides |
| 02:29:09 | wegsterOS4 | both sideas as human?? |
| 02:29:18 | ssolie | there is no computer player |
| 02:29:44 | ssolie | if you write one, please send it to me :) |
| 02:30:11 | wegsterOS4 | grin |
| 02:30:28 | ssolie | it is *really* difficult to make a good A&A player |
| 02:30:31 | wegsterOS4 | ok, first snafu - open ww2-gui and it shows incorrect screen res on default highlighted screen |
| 02:30:35 | wegsterOS4 | I bet! |
| 02:30:36 | ssolie | they had several teams try and fail already |
| 02:31:05 | wegsterOS4 | ok I selected 'host game' then what, 'new'? |
| 02:31:47 | ssolie | sure |
| 02:32:00 | ssolie | I know.. not very obvious |
| 02:32:15 | ssolie | I'm going to revamp the menu system a bit for the next release |
| 02:32:24 | ssolie | seems people have problems if I make them think a bit ;-) |
| 02:32:33 | ssolie | you aren't the only one |
| 02:32:36 | wegsterOS4 | ahh! heh, sorry, I did read docs, but didn't see 'choose both'...and I'd think 'host game' would elkminate need for 'new' (although tried previously. |
| 02:32:40 | wegsterOS4 | rofl |
| 02:32:49 | ssolie | I need to change the first menu to something more obvious |
| 02:32:56 | ssolie | host is not obvious I know |
| 02:33:00 | wegsterOS4 | you saw the note about wrong screen res on launch? |
| 02:33:01 | ssolie | I was lazy.. |
| 02:33:06 | wegsterOS4 | hehe no wprries. |
| 02:33:10 | wegsterOS4 | err, worries. |
| 02:33:19 | ssolie | wrong res? it should filter out all the modes except argb modes |
| 02:33:35 | wegsterOS4 | lemme walk through it again to be more precise. |
| 02:33:39 | ssolie | it may open in the wrong size if you don't click though.. I noticed that weirdness |
| 02:33:53 | ssolie | the screenmode requester doesn't update the dimensions unless you click |
| 02:34:00 | ssolie | go figure |
| 02:34:12 | wegsterOS4 | ahh that may be what I'm seeing. |
| 02:34:18 | wegsterOS4 | dbl click ww2-ui |
| 02:34:24 | ssolie | probably.. I've hit it myself a few times |
| 02:34:32 | ssolie | I guess it is a bug in screenmode req |
| 02:34:34 | wegsterOS4 | select screen mode requester comes up, listing: |
| 02:34:42 | wegsterOS4 | Rad 7000: 1024x768 32 bit argb |
| 02:34:55 | wegsterOS4 | 1280x1024 1600x1200 640x480 800 x600 |
| 02:35:04 | ssolie | sounds good |
| 02:35:15 | wegsterOS4 | first netry is highlighted by default, but bottom shows width 640 height 400 |
| 02:35:23 | ssolie | yes, that one |
| 02:35:27 | ssolie | bloody annoying |
| 02:35:34 | wegsterOS4 | nod, figured once you mentioned that but thought I'd make sure. |
| 02:35:46 | | -!- * ssolie adds it to his pile to figure out |
| 02:35:56 | wegsterOS4 | any way to force highlight of some other mode then reset to first entry to work around it? Assuming it's a os4 issue? |
| 02:36:24 | ssolie | I'm going to give it a try |
| 02:36:38 | ssolie | just not now.. working on the sdk |
| 02:37:01 | wegsterOS4 | oh, and I _think_ (don't shoot me if wrong!) in the doc, it only mentions 640x480 or some other low res, but it works fine in 1600x1200 AFAIK etc. |
| 02:37:23 | ssolie | yes, the minimum specs |
| 02:37:30 | ssolie | you can pick larger :) |
| 02:37:30 | wegsterOS4 | k, just wanted to ping you and mention it, dl'ed it to check out before the news item, was going to ask if you wanted a news item but you weren't around then |
| 02:37:41 | wegsterOS4 | nod, just wording issue or I read it funny ;-) |
| 02:37:42 | ssolie | plus the gfx are way too small for larger res |
| 02:37:53 | ssolie | I need some artist to help fix that |
| 02:38:28 | ssolie | now that the game is finished I can polish it up to something more friendly and better looking |
| 02:38:48 | wegsterOS4 | actually looks ok at 1600x1200, very much boardgame like |
| 02:38:58 | ssolie | bit slow on redraw I found |
| 02:39:08 | ssolie | ok but I want it snappier |
| 02:39:09 | wegsterOS4 | the bottom is shifted upwards, so maybe 1280x1024 may be best 'fill the screen' size. |
| 02:39:22 | ssolie | works great in virtual screens as well btw |
| 02:39:28 | wegsterOS4 | so no network play now, next version? |
| 02:39:35 | ssolie | net play is there |
| 02:39:45 | ssolie | one guy needs to host, the other joins a game in progress |
| 02:39:47 | wegsterOS4 | looks cool, used to love axis and allies, panzer blitz, and a few others 'forever ago' |
| 02:40:00 | wegsterOS4 | oh ok, it DOES do network play now then? |
| 02:40:11 | | -!- * wegsterOS4 smacks himself. |
| 02:40:13 | ssolie | yes indeed.. not great for battles though :-/ |
| 02:40:23 | ssolie | it isn't too obvious who needs to do what when in battles |
| 02:40:29 | wegsterOS4 | thought I saw mention of network play was on todo list so had assumed 1p option. |
| 02:40:40 | ssolie | been there since 3.0 actually :) |
| 02:40:51 | ssolie | sockets on AmigaOS are *fun* :-/ |
| 02:40:52 | wegsterOS4 | will give it a spin. Just got back from having to go to office tofight a flaky fileserver, I need a break for a few ;-) |
| 02:41:06 | wegsterOS4 | what's wrong/diff with os4 sockets? still bsd sockets, no? |
| 02:41:21 | ssolie | bsdsocket-like but with a couple of twists of course |
| 02:41:34 | ssolie | WaitSelect() isn't bsdsocket |
| 02:41:37 | ssolie | :) |
| 02:41:51 | wegsterOS4 | heh ok, anyone write up the 'oddities'? Nod, certainly not. |
| 02:42:01 | ssolie | you can use a clib to hide the oddities which is what ports do |
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| 02:42:25 | ssolie | I wanted to explore the Amiga-API a bit myself.. experiment and such |
| 02:42:40 | wegsterOS4 | as in which lib, bsdsocket or another wrapper lib? |
| 02:42:55 | ssolie | wegsterOS4: I used ISocket directly |
| 02:43:08 | ssolie | no wrapper |
| 02:43:44 | wegsterOS4 | meant in reference to: <ssolie> you can use a clib to hide the oddities which is what ports do |
| 02:43:54 | ssolie | the docs are more than lacking but luckily I had access to the author (Olaf) :) |
| 02:43:59 | wegsterOS4 | grin |
| 02:44:21 | ssolie | if you use the clib (newlib or clib2) to hide the complexity it is pretty easy |
| 02:44:30 | ssolie | you know, open a socket, read() from it, etc. |
| 02:44:40 | ssolie | good ol' unix |
| 02:45:04 | wegsterOS4 | yep, that's why was asking, I don't think I've ever _seen_ the native non *nix socket calls on aos |
| 02:45:24 | ssolie | ISocket->#? functions |
| 02:45:37 | wegsterOS4 | hrm, you need to enable 'esc = cancle' operation when a unit is selected ;-) |
| 02:45:41 | ssolie | see bsdsocket.doc |
| 02:46:02 | ssolie | you selected a unit to move and pressed "Esc" did you? |
| 02:46:03 | wegsterOS4 | nod, have looked at that one, or _think_ I have anyways. but ISocket is drawing blanks. No biggie, have autodocs ;-) |
| 02:46:35 | wegsterOS4 | well I _wanted_ to b/c don't know ui operations yet, but esc != Cancel, extra mouse movements needed. (Unix guy, I hate mice ;-) |
| 02:47:04 | ssolie | indeed.. k/b control is lacking cuz I did a GUI wrapper way back when.. since removed but I never got around to fixing the shortcuts |
| 02:47:08 | | -!- * ssolie adds it to the list |
| 02:47:25 | wegsterOS4 | heheh sorry, just mentioning it |
| 02:47:38 | ssolie | np.. I meant to put it back in there some day anyway |
| 02:48:10 | ssolie | I use an eXtreme programming-like approach to selecting features.. just wrote another story card |
| 02:48:26 | ssolie | paper is still the best imho |
| 02:48:40 | wegsterOS4 | grin, index card per feature? ;-) |
| 02:48:54 | ssolie | 3x5 cards indeed.. got a stack of them here |
| 02:49:04 | wegsterOS4 | I did look at your site, a few times now, looked at err, personal sw umm, what's the acronym? |
| 02:49:15 | ssolie | PSP probably |
| 02:49:22 | wegsterOS4 | yeah, that. |
| 02:49:46 | ssolie | I finally found a method that works for me.. use it at work as well |
| 02:50:01 | wegsterOS4 | I like the cards/features idea from XP, but not much else, or mainly the paired programming bit. |
| 02:50:15 | wegsterOS4 | longer than an hour or two most ppl want to hurt the 'bystander' ;-) |
| 02:50:16 | ssolie | hehe.. everybody hates the paired programming bit |
| 02:50:21 | wegsterOS4 | do you do it? |
| 02:50:27 | ssolie | I've never had the chance :-( |
| 02:50:45 | ssolie | I wanted to try it but no partners around at work that would try |
| 02:50:58 | ssolie | the managers hate it automatically of course :) |
| 02:51:07 | wegsterOS4 | haven't done it formally, but probably going to be specifying my groups formal process at work as we grow and expand projects etc. |
| 02:51:16 | wegsterOS4 | rofl, less bodies on diff things? |
| 02:51:38 | ssolie | they naively see it as 1/2 the resources |
| 02:51:52 | ssolie | which is true if you ignore the quality aspect of everything :) |
| 02:51:56 | wegsterOS4 | but walkthroughs/reviews and troubleshooting pretty much shows most impression re 'paired programming'...some ppl can 'survive' longer than others, some have a tendency to want to be smacked ;-) (me too on occasion I'm sure) |
| 02:52:01 | wegsterOS4 | yep |
| 02:52:22 | ssolie | we use reviews/walkthroughs a lot.. almost the same result I'd say |
| 02:52:26 | wegsterOS4 | I used to buy a copy of mythical man month and 'I sing the body electronic' for my managers and hand it to them as they came on ;-) |
| 02:52:35 | ssolie | lol |
| 02:52:37 | wegsterOS4 | have you read the latter? |
| 02:52:41 | ssolie | yes sir |
| 02:52:49 | ssolie | I've read a lot of programming/process books |
| 02:52:50 | wegsterOS4 | VERY good book (I was surprised...you know why..MS) |
| 02:53:00 | wegsterOS4 | pragmatic programmer and code complete? |
| 02:53:05 | ssolie | yep |
| 02:53:07 | wegsterOS4 | grin |
| 02:53:16 | ssolie | I have the pragmatic ref card at my desk :) |
| 02:53:30 | wegsterOS4 | I haven't read code complete since original version, now it seems it's a 'series'? |
| 02:53:43 | ssolie | I haven't read the latest ed. of code complete yet |
| 02:53:51 | wegsterOS4 | unsure of code review is same thing, thinking about it, unless someone is _really_ dedicated. |
| 02:53:52 | ssolie | so darn thick! |
| 02:54:05 | wegsterOS4 | if no problems in code, is hard to focus on every line of someone else's code in doing a review. |
| 02:54:09 | ssolie | we do a lot of informal code reviews as well.. almost pairing |
| 02:54:11 | wegsterOS4 | meaning if not debugging etc. |
| 02:55:01 | wegsterOS4 | *sigh* we do virtually none right now, process claims we do but....oh ok, we 'officially' do if going in past certain time in project as in near gold builds..but umm, 'not really' |
| 02:55:12 | ssolie | nobody just checks in code without at least one other person looking at it.. we just don't |
| 02:55:24 | wegsterOS4 | at all in entire dev cycle? |
| 02:55:31 | ssolie | *except* if a manager is sitting there forcing it |
| 02:55:42 | ssolie | never a line put in without review |
| 02:55:45 | wegsterOS4 | heheh |
| 02:55:55 | wegsterOS4 | hrm, that's good, then maybe your guys reviews are more effective. |
| 02:55:59 | ssolie | damn managers usually override at some point and of course, there is a bug in it.. hehe |
| 02:56:28 | ssolie | I'd say the reviews are better than good but not great.. some defects still slip through |
| 02:56:41 | ssolie | but the defects that do get through are tricky |
| 02:56:59 | wegsterOS4 | yeah well, think it goes back to focus vs non troubleshooting, easier to look at pointer and memory allocation/deallocation code and 'not really check it' etc |
| 02:57:09 | ssolie | brb |
| 03:01:47 | ssolie | re |
| 03:01:50 | wegsterOS4 | re |
| 03:02:06 | wegsterOS4 | hrm I'm being desne I think- how do you MOVE units steven? ;-) |
| 03:02:29 | ssolie | click on the unit to move, click on the territory to move it to, click again to stop |
| 03:02:36 | wegsterOS4 | simple click isn't doing it here. |
| 03:02:44 | ssolie | but if you break the rules.. well it won't do a damn thing :) |
| 03:02:49 | wegsterOS4 | oh wait, that's it, territory = 1 movement. |
| 03:03:16 | ssolie | I want to add a little red light or something for when you break the rules |
| 03:04:02 | ssolie | ideally it would tell tell you which rule you broke of course but I'm lazy |
| 03:04:41 | wegsterOS4 | grin |
| 03:04:49 | ssolie | remember any of the rules? |
| 03:05:12 | wegsterOS4 | hmm, sometimes I can get the selector to move showing say moving to adjacent territory but then can't 'finish it' ie end does nothing with arrow showing...hell no, been a LONG time since played :-( |
| 03:05:43 | ssolie | for A&A you need to into combat situations during combat movement |
| 03:05:50 | ssolie | other games let you point, etc. |
| 03:06:05 | ssolie | so move a ussr infantry into a german territory for example |
| 03:06:34 | ssolie | during non-combat movement you have a lot more freedom.. just move stuff around |
| 03:08:29 | wegsterOS4 | right, ok, that must be it. Hrm, so I 'ended action' but now can't select anything, in a diff mode now, ie movement only? Seem to be unable to select anything? |
| 03:08:55 | ssolie | check the top right |
| 03:09:00 | ssolie | should be combat next |
| 03:09:27 | wegsterOS4 | yes, but seem to be unable to do anything here although I have units in 'enemy' territory? |
| 03:09:40 | ssolie | you need to select the territory to do battle in |
| 03:09:57 | ssolie | I need to highly the territories (it is already on the list :) |
| 03:10:01 | ssolie | highlight even |
| 03:10:04 | wegsterOS4 | oh hell, ok ;-) |
| 03:10:37 | ssolie | luckily you can quit the game at any time if you get fed up :) |
| 03:10:53 | ssolie | just click on the main window and quit or whatever |
| 03:11:04 | ssolie | I know it can be a pain to get used to at first |
| 03:11:31 | wegsterOS4 | urm, ok, so I did an attack, but have to 'remove casualties' but there's no ui bit showing what they were? |
| 03:11:54 | ssolie | hehe.. you don't remember the 'battle board' from the board game |
| 03:12:12 | wegsterOS4 | naah, been wow, a LONG time ;-) |
| 03:12:20 | ssolie | you would pick your casualties and move them below the line.. similar in that gui |
| 03:12:20 | wegsterOS4 | may want to add WHICH side needs to remove casualties. |
| 03:12:55 | ssolie | like I said earlier, it isn't obvious what to do in a battle.. now you know |
| 03:13:16 | ssolie | imagine being in a networked game and not knowing which guy is supposed to do something :) |
| 03:15:39 | ssolie | lol, I really got to work on the usability next :) I'm too used to it |
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| 03:28:59 | wegsterOS4 | grin it's sorta working, how do I load ships tho? |
| 03:30:28 | ssolie | loading transports.. kinda an art form |
| 03:30:55 | ssolie | basically, you select the transport and then click on adjacent units to load them |
| 03:31:45 | ssolie | transport rules are a bit complex (in the board game) |
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| 03:43:19 | ssolie | ttfn |
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| 05:54:57 | jahc | kinderbrick |
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| 12:50:03 | racs | hi there |
| 12:50:03 | MrBot | [racs] Pimp my flowers! ;) |
| 13:25:06 | racs | gone |
| 13:25:07 | racs | bye |
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| 14:37:37 | | --> kas1e (b@13919cb5.fbb8a3c.3bc48775.642f304X) has joined #amigadev |
| 14:37:38 | kas1e | hi |
| 15:06:18 | | --> number6 (~user@14fd58ce.31b34b44.dialup.citynet.net) has joined #amigadev |
| 15:07:46 | number6 | kas1e: Hi |
| 15:09:12 | kas1e | number6 - sorry for my late, i returned right after you exit from channel :) |
| 15:09:34 | kas1e | can you resend plz / |
| 15:09:34 | kas1e | ? |
| 15:09:39 | number6 | No problem. Can you accept DCC about 100k? |
| 15:09:42 | kas1e | yes |
| 15:09:52 | number6 | on the way......... |
| 15:11:56 | number6 | I scrolled this page up before snapshot so you could see the difference clearly between light/dark areas. |
| 15:14:02 | kas1e | number6- thanks, look OK |
| 15:14:19 | number6 | Yes it does. As you expected? |
| 15:14:43 | kas1e | is good, so, already works fine on pegaos, on a1 and on classic with voodoo3, need adapt only for bvision and some changes for winuae wrapper |
| 15:14:47 | kas1e | yes, all is ok |
| 15:14:54 | number6 | Great! |
| 15:17:24 | kas1e | thanks for help :) |
| 15:17:36 | number6 | You are welcome! |
| 15:18:34 | kas1e | bt, said plz you config agayn if youcan |
| 15:19:24 | kas1e | microa1 radeon 7000 |
| 15:19:26 | kas1e | ? |
| 15:21:37 | number6 | My config? Micro A1-C GXv1.1 Radeon 7000. |
| 15:22:32 | number6 | bbl |
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| 16:01:48 | MrBot | [racs] Pimp my flowers! ;) |
| 16:01:49 | racs | back |
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| 17:49:33 | SixK | lo |
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| 18:09:00 | kas1e | hi |
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| 19:07:29 | nicomen | yo |
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| 19:26:28 | number6 | SamuraiCrow347: Hi |
| 19:27:19 | SamuraiCrow347 | Hi. |
| 19:27:44 | SamuraiCrow347 | I was just going to see if foody was in here trying to figure out the problems with his game. |
| 19:28:04 | nicomen | ah |
| 19:28:05 | number6 | He is usually in the main channel. |
| 19:28:09 | nicomen | !seen foody |
| 19:28:10 | GrimReaper | I don't know who foody is. |
| 19:28:12 | MrBot | foody (~Amiga500@21531281.a9a2d23.dsl.bell.ca) was last seen rejoining #amigaworld from a split 1 day, 8 hours, 31 minutes ago. foody is still on #amigaworld. |
| 19:28:25 | nicomen | there you go |
| 19:28:33 | SamuraiCrow347 | I've got that window open as well. Thank you. |
| 19:28:48 | number6 | Good luck. |
| 19:29:05 | nicomen | you'll need it |
| 19:29:07 | nicomen | ;D |
| 19:30:01 | number6 | nicomen: I'm still trying to figure out why he needs to use a PC to convert 24 bit to 64 colors.... |
| 19:31:51 | nicomen | not tried pfpaint? |
| 19:33:56 | number6 | nicomen: Foody needed to remap a large number of images. Maybe he doesn't know "batch" processing. |
| 19:34:43 | nicomen | imagemagick |
| 19:34:56 | nicomen | or imagefx for instace |
| 19:35:28 | number6 | or adpro and fred |
| 19:36:30 | number6 | or netpbm package and MPimage package |
| 19:39:27 | | --> kas1e (b@19108886.fbb8a3c.3bc48775.642f304X) has joined #amigadev |
| 19:39:29 | kas1e | hi |
| 19:48:50 | number6 | Hi. Ryu may be able to help you in main channel. |
| 19:49:08 | kas1e | yep, thanks (already talk with him in chat0 |
| 19:49:54 | number6 | ok |
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| 20:03:01 | redblue | hi! |
| 20:04:17 | antique | hi |
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| 20:24:04 | racs | gone |
| 20:24:05 | racs | bye all |
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| 23:16:05 | nicomen | yo |
| 23:21:03 | number6 | ho |
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| 23:45:25 | SixK | good night |
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