Utilitybase chatlog - 2006-02-27

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00:25:30 zerohero buggy
00:29:50 jahc ?
00:30:09 jahc what is
00:31:12 zerohero xchat 2.6.1 in debian testing
00:31:32 zerohero crashes if i open prefs twice
00:33:49 jahc phew. not wookiechat then. hehe
00:33:58 zerohero :)
00:34:10 jahc I fixed two bugs
00:34:11 zerohero also seems to be some problem with the cd-writer atm
00:34:17 jahc well I think I fixed them
00:34:30 zerohero sounds great, what bugs?
00:34:35 jahc BitlBee doesnt crash on connect.. NodramaIRC doesnt crash when I join #nsane-warez (massive channel)
00:35:17 jahc but other strings seem to be trashed sometimes on that massive channel..
00:35:24 zerohero hmm, never tried bitlbee
00:36:40 jahc do you know what it is though?
00:36:50 jahc its an IRC frontend for IM protocols like MSN
00:36:59 zerohero yeah, i've read about it
00:39:59 zerohero 1
00:40:28 jahc 2
00:40:53 Varthall 4
00:41:01 zerohero <-- kvm, ctrl + lshift + lalt + (1,2,3,4)
00:41:15 zerohero sometimes misses the first combo
00:41:25 jahc hehe ok
00:41:46 jahc I was expecting 1. wookiechat crashes when I do ..., and 2. and when I do .....
00:41:51 jahc I'm paranoid.
00:41:56 zerohero ;)
00:42:09 jahc I'd really like to make my software crash proof but its kindof hard.
00:43:30 zerohero probably impossible
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00:50:27 Varthall nite
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00:54:03 zerohero wb jahc
00:54:07 zerohero and nite Varthall
00:55:56 zerohero yay
00:56:14 zerohero fixed the cdburning probs at least
00:57:30 jahc which problems was this?
00:57:59 zerohero nah, .cue files didn't contain the right case for .bin files
00:58:23 zerohero but the error i got was that i had no permission to write
00:58:31 zerohero just a bit misleading :)
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02:03:23 wegsterOS4 ssolie - so do you need to launch ww2 server by itself, sepertae from ww2-gui?
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02:18:47 ssolie wegster: just double click the icon :)
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02:26:43 ssolie wegsterOS4: wb
02:27:32 wegsterOS4 ssolie: heh, something dumped insanely old vers of mui into my LIBS:Mui folder, which pisses me off, I never put anythinginto system locations :-(
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02:27:44 wegsterOS4 Anyone have a known sane what ships with os4 only listing with versions?
02:28:31 wegster ssolie: dbl clicking icon never lets me proceed, gets to 'waiting for players ot connect' only.
02:28:39 ssolie host a game
02:28:45 wegster basically no way to start once you select a side. one sec.
02:28:50 ssolie pick both sides
02:29:09 wegsterOS4 both sideas as human??
02:29:18 ssolie there is no computer player
02:29:44 ssolie if you write one, please send it to me :)
02:30:11 wegsterOS4 grin
02:30:28 ssolie it is *really* difficult to make a good A&A player
02:30:31 wegsterOS4 ok, first snafu - open ww2-gui and it shows incorrect screen res on default highlighted screen
02:30:35 wegsterOS4 I bet!
02:30:36 ssolie they had several teams try and fail already
02:31:05 wegsterOS4 ok I selected 'host game' then what, 'new'?
02:31:47 ssolie sure
02:32:00 ssolie I know.. not very obvious
02:32:15 ssolie I'm going to revamp the menu system a bit for the next release
02:32:24 ssolie seems people have problems if I make them think a bit ;-)
02:32:33 ssolie you aren't the only one
02:32:36 wegsterOS4 ahh! heh, sorry, I did read docs, but didn't see 'choose both'...and I'd think 'host game' would elkminate need for 'new' (although tried previously.
02:32:40 wegsterOS4 rofl
02:32:49 ssolie I need to change the first menu to something more obvious
02:32:56 ssolie host is not obvious I know
02:33:00 wegsterOS4 you saw the note about wrong screen res on launch?
02:33:01 ssolie I was lazy..
02:33:06 wegsterOS4 hehe no wprries.
02:33:10 wegsterOS4 err, worries.
02:33:19 ssolie wrong res? it should filter out all the modes except argb modes
02:33:35 wegsterOS4 lemme walk through it again to be more precise.
02:33:39 ssolie it may open in the wrong size if you don't click though.. I noticed that weirdness
02:33:53 ssolie the screenmode requester doesn't update the dimensions unless you click
02:34:00 ssolie go figure
02:34:12 wegsterOS4 ahh that may be what I'm seeing.
02:34:18 wegsterOS4 dbl click ww2-ui
02:34:24 ssolie probably.. I've hit it myself a few times
02:34:32 ssolie I guess it is a bug in screenmode req
02:34:34 wegsterOS4 select screen mode requester comes up, listing:
02:34:42 wegsterOS4 Rad 7000: 1024x768 32 bit argb
02:34:55 wegsterOS4 1280x1024 1600x1200 640x480 800 x600
02:35:04 ssolie sounds good
02:35:15 wegsterOS4 first netry is highlighted by default, but bottom shows width 640 height 400
02:35:23 ssolie yes, that one
02:35:27 ssolie bloody annoying
02:35:34 wegsterOS4 nod, figured once you mentioned that but thought I'd make sure.
02:35:46   -!- * ssolie adds it to his pile to figure out
02:35:56 wegsterOS4 any way to force highlight of some other mode then reset to first entry to work around it? Assuming it's a os4 issue?
02:36:24 ssolie I'm going to give it a try
02:36:38 ssolie just not now.. working on the sdk
02:37:01 wegsterOS4 oh, and I _think_ (don't shoot me if wrong!) in the doc, it only mentions 640x480 or some other low res, but it works fine in 1600x1200 AFAIK etc.
02:37:23 ssolie yes, the minimum specs
02:37:30 ssolie you can pick larger :)
02:37:30 wegsterOS4 k, just wanted to ping you and mention it, dl'ed it to check out before the news item, was going to ask if you wanted a news item but you weren't around then
02:37:41 wegsterOS4 nod, just wording issue or I read it funny ;-)
02:37:42 ssolie plus the gfx are way too small for larger res
02:37:53 ssolie I need some artist to help fix that
02:38:28 ssolie now that the game is finished I can polish it up to something more friendly and better looking
02:38:48 wegsterOS4 actually looks ok at 1600x1200, very much boardgame like
02:38:58 ssolie bit slow on redraw I found
02:39:08 ssolie ok but I want it snappier
02:39:09 wegsterOS4 the bottom is shifted upwards, so maybe 1280x1024 may be best 'fill the screen' size.
02:39:22 ssolie works great in virtual screens as well btw
02:39:28 wegsterOS4 so no network play now, next version?
02:39:35 ssolie net play is there
02:39:45 ssolie one guy needs to host, the other joins a game in progress
02:39:47 wegsterOS4 looks cool, used to love axis and allies, panzer blitz, and a few others 'forever ago'
02:40:00 wegsterOS4 oh ok, it DOES do network play now then?
02:40:11   -!- * wegsterOS4 smacks himself.
02:40:13 ssolie yes indeed.. not great for battles though :-/
02:40:23 ssolie it isn't too obvious who needs to do what when in battles
02:40:29 wegsterOS4 thought I saw mention of network play was on todo list so had assumed 1p option.
02:40:40 ssolie been there since 3.0 actually :)
02:40:51 ssolie sockets on AmigaOS are *fun* :-/
02:40:52 wegsterOS4 will give it a spin. Just got back from having to go to office tofight a flaky fileserver, I need a break for a few ;-)
02:41:06 wegsterOS4 what's wrong/diff with os4 sockets? still bsd sockets, no?
02:41:21 ssolie bsdsocket-like but with a couple of twists of course
02:41:34 ssolie WaitSelect() isn't bsdsocket
02:41:37 ssolie :)
02:41:51 wegsterOS4 heh ok, anyone write up the 'oddities'? Nod, certainly not.
02:42:01 ssolie you can use a clib to hide the oddities which is what ports do
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02:42:25 ssolie I wanted to explore the Amiga-API a bit myself.. experiment and such
02:42:40 wegsterOS4 as in which lib, bsdsocket or another wrapper lib?
02:42:55 ssolie wegsterOS4: I used ISocket directly
02:43:08 ssolie no wrapper
02:43:44 wegsterOS4 meant in reference to: <ssolie> you can use a clib to hide the oddities which is what ports do
02:43:54 ssolie the docs are more than lacking but luckily I had access to the author (Olaf) :)
02:43:59 wegsterOS4 grin
02:44:21 ssolie if you use the clib (newlib or clib2) to hide the complexity it is pretty easy
02:44:30 ssolie you know, open a socket, read() from it, etc.
02:44:40 ssolie good ol' unix
02:45:04 wegsterOS4 yep, that's why was asking, I don't think I've ever _seen_ the native non *nix socket calls on aos
02:45:24 ssolie ISocket->#? functions
02:45:37 wegsterOS4 hrm, you need to enable 'esc = cancle' operation when a unit is selected ;-)
02:45:41 ssolie see bsdsocket.doc
02:46:02 ssolie you selected a unit to move and pressed "Esc" did you?
02:46:03 wegsterOS4 nod, have looked at that one, or _think_ I have anyways. but ISocket is drawing blanks. No biggie, have autodocs ;-)
02:46:35 wegsterOS4 well I _wanted_ to b/c don't know ui operations yet, but esc != Cancel, extra mouse movements needed. (Unix guy, I hate mice ;-)
02:47:04 ssolie indeed.. k/b control is lacking cuz I did a GUI wrapper way back when.. since removed but I never got around to fixing the shortcuts
02:47:08   -!- * ssolie adds it to the list
02:47:25 wegsterOS4 heheh sorry, just mentioning it
02:47:38 ssolie np.. I meant to put it back in there some day anyway
02:48:10 ssolie I use an eXtreme programming-like approach to selecting features.. just wrote another story card
02:48:26 ssolie paper is still the best imho
02:48:40 wegsterOS4 grin, index card per feature? ;-)
02:48:54 ssolie 3x5 cards indeed.. got a stack of them here
02:49:04 wegsterOS4 I did look at your site, a few times now, looked at err, personal sw umm, what's the acronym?
02:49:15 ssolie PSP probably
02:49:22 wegsterOS4 yeah, that.
02:49:46 ssolie I finally found a method that works for me.. use it at work as well
02:50:01 wegsterOS4 I like the cards/features idea from XP, but not much else, or mainly the paired programming bit.
02:50:15 wegsterOS4 longer than an hour or two most ppl want to hurt the 'bystander' ;-)
02:50:16 ssolie hehe.. everybody hates the paired programming bit
02:50:21 wegsterOS4 do you do it?
02:50:27 ssolie I've never had the chance :-(
02:50:45 ssolie I wanted to try it but no partners around at work that would try
02:50:58 ssolie the managers hate it automatically of course :)
02:51:07 wegsterOS4 haven't done it formally, but probably going to be specifying my groups formal process at work as we grow and expand projects etc.
02:51:16 wegsterOS4 rofl, less bodies on diff things?
02:51:38 ssolie they naively see it as 1/2 the resources
02:51:52 ssolie which is true if you ignore the quality aspect of everything :)
02:51:56 wegsterOS4 but walkthroughs/reviews and troubleshooting pretty much shows most impression re 'paired programming'...some ppl can 'survive' longer than others, some have a tendency to want to be smacked ;-) (me too on occasion I'm sure)
02:52:01 wegsterOS4 yep
02:52:22 ssolie we use reviews/walkthroughs a lot.. almost the same result I'd say
02:52:26 wegsterOS4 I used to buy a copy of mythical man month and 'I sing the body electronic' for my managers and hand it to them as they came on ;-)
02:52:35 ssolie lol
02:52:37 wegsterOS4 have you read the latter?
02:52:41 ssolie yes sir
02:52:49 ssolie I've read a lot of programming/process books
02:52:50 wegsterOS4 VERY good book (I was surprised...you know why..MS)
02:53:00 wegsterOS4 pragmatic programmer and code complete?
02:53:05 ssolie yep
02:53:07 wegsterOS4 grin
02:53:16 ssolie I have the pragmatic ref card at my desk :)
02:53:30 wegsterOS4 I haven't read code complete since original version, now it seems it's a 'series'?
02:53:43 ssolie I haven't read the latest ed. of code complete yet
02:53:51 wegsterOS4 unsure of code review is same thing, thinking about it, unless someone is _really_ dedicated.
02:53:52 ssolie so darn thick!
02:54:05 wegsterOS4 if no problems in code, is hard to focus on every line of someone else's code in doing a review.
02:54:09 ssolie we do a lot of informal code reviews as well.. almost pairing
02:54:11 wegsterOS4 meaning if not debugging etc.
02:55:01 wegsterOS4 *sigh* we do virtually none right now, process claims we do but....oh ok, we 'officially' do if going in past certain time in project as in near gold builds..but umm, 'not really'
02:55:12 ssolie nobody just checks in code without at least one other person looking at it.. we just don't
02:55:24 wegsterOS4 at all in entire dev cycle?
02:55:31 ssolie *except* if a manager is sitting there forcing it
02:55:42 ssolie never a line put in without review
02:55:45 wegsterOS4 heheh
02:55:55 wegsterOS4 hrm, that's good, then maybe your guys reviews are more effective.
02:55:59 ssolie damn managers usually override at some point and of course, there is a bug in it.. hehe
02:56:28 ssolie I'd say the reviews are better than good but not great.. some defects still slip through
02:56:41 ssolie but the defects that do get through are tricky
02:56:59 wegsterOS4 yeah well, think it goes back to focus vs non troubleshooting, easier to look at pointer and memory allocation/deallocation code and 'not really check it' etc
02:57:09 ssolie brb
03:01:47 ssolie re
03:01:50 wegsterOS4 re
03:02:06 wegsterOS4 hrm I'm being desne I think- how do you MOVE units steven? ;-)
03:02:29 ssolie click on the unit to move, click on the territory to move it to, click again to stop
03:02:36 wegsterOS4 simple click isn't doing it here.
03:02:44 ssolie but if you break the rules.. well it won't do a damn thing :)
03:02:49 wegsterOS4 oh wait, that's it, territory = 1 movement.
03:03:16 ssolie I want to add a little red light or something for when you break the rules
03:04:02 ssolie ideally it would tell tell you which rule you broke of course but I'm lazy
03:04:41 wegsterOS4 grin
03:04:49 ssolie remember any of the rules?
03:05:12 wegsterOS4 hmm, sometimes I can get the selector to move showing say moving to adjacent territory but then can't 'finish it' ie end does nothing with arrow showing...hell no, been a LONG time since played :-(
03:05:43 ssolie for A&A you need to into combat situations during combat movement
03:05:50 ssolie other games let you point, etc.
03:06:05 ssolie so move a ussr infantry into a german territory for example
03:06:34 ssolie during non-combat movement you have a lot more freedom.. just move stuff around
03:08:29 wegsterOS4 right, ok, that must be it. Hrm, so I 'ended action' but now can't select anything, in a diff mode now, ie movement only? Seem to be unable to select anything?
03:08:55 ssolie check the top right
03:09:00 ssolie should be combat next
03:09:27 wegsterOS4 yes, but seem to be unable to do anything here although I have units in 'enemy' territory?
03:09:40 ssolie you need to select the territory to do battle in
03:09:57 ssolie I need to highly the territories (it is already on the list :)
03:10:01 ssolie highlight even
03:10:04 wegsterOS4 oh hell, ok ;-)
03:10:37 ssolie luckily you can quit the game at any time if you get fed up :)
03:10:53 ssolie just click on the main window and quit or whatever
03:11:04 ssolie I know it can be a pain to get used to at first
03:11:31 wegsterOS4 urm, ok, so I did an attack, but have to 'remove casualties' but there's no ui bit showing what they were?
03:11:54 ssolie hehe.. you don't remember the 'battle board' from the board game
03:12:12 wegsterOS4 naah, been wow, a LONG time ;-)
03:12:20 ssolie you would pick your casualties and move them below the line.. similar in that gui
03:12:20 wegsterOS4 may want to add WHICH side needs to remove casualties.
03:12:55 ssolie like I said earlier, it isn't obvious what to do in a battle.. now you know
03:13:16 ssolie imagine being in a networked game and not knowing which guy is supposed to do something :)
03:15:39 ssolie lol, I really got to work on the usability next :) I'm too used to it
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03:28:59 wegsterOS4 grin it's sorta working, how do I load ships tho?
03:30:28 ssolie loading transports.. kinda an art form
03:30:55 ssolie basically, you select the transport and then click on adjacent units to load them
03:31:45 ssolie transport rules are a bit complex (in the board game)
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03:43:19 ssolie ttfn
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05:54:57 jahc kinderbrick
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12:50:03 racs hi there
12:50:03 MrBot [racs] Pimp my flowers! ;)
13:25:06 racs gone
13:25:07 racs bye
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14:37:38 kas1e hi
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15:07:46 number6 kas1e: Hi
15:09:12 kas1e number6 - sorry for my late, i returned right after you exit from channel :)
15:09:34 kas1e can you resend plz /
15:09:34 kas1e ?
15:09:39 number6 No problem. Can you accept DCC about 100k?
15:09:42 kas1e yes
15:09:52 number6 on the way.........
15:11:56 number6 I scrolled this page up before snapshot so you could see the difference clearly between light/dark areas.
15:14:02 kas1e number6- thanks, look OK
15:14:19 number6 Yes it does. As you expected?
15:14:43 kas1e is good, so, already works fine on pegaos, on a1 and on classic with voodoo3, need adapt only for bvision and some changes for winuae wrapper
15:14:47 kas1e yes, all is ok
15:14:54 number6 Great!
15:17:24 kas1e thanks for help :)
15:17:36 number6 You are welcome!
15:18:34 kas1e bt, said plz you config agayn if youcan
15:19:24 kas1e microa1 radeon 7000
15:19:26 kas1e ?
15:21:37 number6 My config? Micro A1-C GXv1.1 Radeon 7000.
15:22:32 number6 bbl
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16:01:48 MrBot [racs] Pimp my flowers! ;)
16:01:49 racs back
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17:49:33 SixK lo
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18:09:00 kas1e hi
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19:07:29 nicomen yo
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19:26:28 number6 SamuraiCrow347: Hi
19:27:19 SamuraiCrow347 Hi.
19:27:44 SamuraiCrow347 I was just going to see if foody was in here trying to figure out the problems with his game.
19:28:04 nicomen ah
19:28:05 number6 He is usually in the main channel.
19:28:09 nicomen !seen foody
19:28:10 GrimReaper I don't know who foody is.
19:28:12 MrBot foody (~Amiga500@21531281.a9a2d23.dsl.bell.ca) was last seen rejoining #amigaworld from a split 1 day, 8 hours, 31 minutes ago. foody is still on #amigaworld.
19:28:25 nicomen there you go
19:28:33 SamuraiCrow347 I've got that window open as well. Thank you.
19:28:48 number6 Good luck.
19:29:05 nicomen you'll need it
19:29:07 nicomen ;D
19:30:01 number6 nicomen: I'm still trying to figure out why he needs to use a PC to convert 24 bit to 64 colors....
19:31:51 nicomen not tried pfpaint?
19:33:56 number6 nicomen: Foody needed to remap a large number of images. Maybe he doesn't know "batch" processing.
19:34:43 nicomen imagemagick
19:34:56 nicomen or imagefx for instace
19:35:28 number6 or adpro and fred
19:36:30 number6 or netpbm package and MPimage package
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19:39:29 kas1e hi
19:48:50 number6 Hi. Ryu may be able to help you in main channel.
19:49:08 kas1e yep, thanks (already talk with him in chat0
19:49:54 number6 ok
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20:03:01 redblue hi!
20:04:17 antique hi
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20:24:04 racs gone
20:24:05 racs bye all
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23:16:05 nicomen yo
23:21:03 number6 ho
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23:45:25 SixK good night
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